There is however no way of typing in your own notes. You can also record any text box that appears, by writing it to your journal, which can be read any time. Some quests like "get metal bars for Kellia in Fort Draco" can never be completed (you can always bring her more bars), so it is on your list permanently. If for instance you get the mission from Gridley to find the lost shipment of arrows and he gets killed in the nephilim attack on Fort Ganrick, you cannot complete the task and it remains on your list. If you talk to some one who wants to give you a quest and trigger the correct response, the quest appears on your list and can only be removed by completing it. There is unfortunately no way of refusing a quest. As soon as you have completed a quest (that generally means reported back to the person who gave you the mission) the quest is removed from the list. Every quest you take is recorded and can be viewed on the Info-Screen (Current Quests). It is much easier to keep track of things in this game than it was in Avernum 1. But maybe you have got what it takes to explore hitherto uncharted waters, to establish diplomatic relations with strange races, to unite all peoples who are opposed to the Empire, so that Avernum can be rid of this yoke of oppression. No one expects a small group of inexperienced adventures to be capable of solving such problems. What can you do to help? Who has created the barriers and why? Has Avernum a chance of surviving the onslaught of the Empire? You have just been sent to Fort Ganrick in the northeast of Avernum and are awaiting further instructions. To make matters worse magical barriers have suddenly appeared all over the place, splitting Avernum up into small sections, so that communication has become all but impossible. They have sent troops down from every direction and the Avernites are hard pressed to contain them. Towns (friendly and hostile) | Shops | the other GamesĪfter some agents from Avernum killed emperor Hawthorne the Empire has declared war. Getting Started | The Dark Waters | The Vahnatai | Strengthening the Party | Major Quests | Loose Ends | Great Quests Navigation: General Hints | Party-Building
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